(02-28-2021, 04:50 AM)giacomo greco escribió: Nice try!!
But need to fix the blue parts on third keeper and the color of number that you put.Look here
https://imgur.com/a/Em921LP
https://imgur.com/a/IqFFLOd
Sorry to say but in my opinion as one of the oldest in pes6 editing(passed 13 years),this Alegor method killed kitmaking and pes6.Pes6 kitmaking lost the part of art.
Alegor was and continue to be a legend as facemaker but never was a kitmaker.Also his method gave a solution to have many kits as conversion mostly but this method change the body settings and players in game look to have a big head and thin body like anorexic fashion models.
I see also many patchmakers to use in their uni folder mixed gdb's(with Alegor method and classic way of kitmaking).Guys this is wrong.For work Alegor method need some bin files that put in kitserver/dat/0_text.afs and different model on kits.The problem is that this bin don't work only on Alegor method kits but make changes in kits that are made with classic way and some parts on these kits look wrong.
Anyway guys it's up to you to continue to use wrong things.Sorry because I used your topic for say my opinion.But I think that I can do that after many years where I made the uni folders for many patchers.
Amigo(Kaleb) I really prefer your older work on kitmaking with classic way.
giacomo! i was expecting your message, you always have photos to fix some kits, im gonna correct the color, thanks!
About the alegor model, i agree with some parts, some players look like they got their head increased, but i really love that metod for kitmaking, i never fully understood the old model, and sometimes i uploded some bad quality kits (Atlante, Veracruz and some other that i deleted), but this method opened new ways to me.
Anyway, im gonna make the kits on the old method, that's for sure, im just working in some templates
Dejo tambien previas de la local y la third (que ya updatee, me equivoque en los hombros) de Pachuca